Honestly in my first game I actually felt overwhelmed over the number of options that I had access to on my turns. In fact, you can chain those additions together to turn, say, a one into a three if you have the placement correct. But, as I mentioned above, there are plenty of opportunities to incorporate ways to manipulate those dice rolls to improve your odds of getting what you want. In terms of strategy, players are somewhat limited by the results of their die rolls. The Journal track helps you unlock more workers and gain some great benefits. It’s also interesting to note that the main board is divided into three parts, which does allow for some variation in the setup. Their thickness is normal, so I suspect that most cards from other games would have done the same. I did experience some light warping of the various cards, although I could probably chalk it up to cold temperatures in my office. I’m not really sure what it is about them, but they’re super satisfying along with the other wooden tokens. My favorite components of the bunch are the wooden influence tokens, which are in the shape of little asterisks. As a whole, the insert has plenty of space, as the various card reservoirs are more than deep enough to hold their quarry. There are plenty of cardboard tiles that can be a bit fiddly when trying to take them out of the box insert, but that’s a minor quibble. Overall, the components of Wayfarers of the South Tigris hold up. on Wayfarers of the South Tigris! Components These spaces do have requirements, however, so you will need to plan ahead as well if you hope to take advantage. The Journal track gives you some autonomy to pursue different benefits and acquire some workers before everyone else. Sky/space cards are placed above these lower level cards in a similar fashion. Land cards are placed sequentially to the left of the player board, and water cards to the right. These might offer you additional action spaces or benefits as the gain continues. In a way, it helps limit the choices on your turn, or at least persuade you to prioritize certain actions over others.Īs you acquire cards, you’ll place them into your tableau. This creates a fun dynamic of people eyeing up cards where workers were placed, since having access to more actions is a huge benefit. Only their color dictates where they can be placed. Modify your Caravan to maximize your exploration.Īll of the workers in the gain are player-agnostic once placed on a card they are available for anyone to claim by acquiring that card. There are also spaces that allow you to manipulate your dice values, giving you access to the resources you need on a given turn. You simply refer to the top of your player board, which has a column for each value. When you take actions with your dice, the value of the die indicates which resources and tags that you can use towards your action. Rest – End your turn, but also gain the opportunity to progress down the Journal track.Place a Worker – Place a worker on one of the cards surrounding the board, losing the worker but gaining the action. Place a die – Place one of your dice in a designation action spot and gain the benefit.Here are the various actions you can perform on your turn: Once somebody reaches the end of the journal track, the game ends and whoever has the most Victory Points is the winner. All the while, you’ll also be spreading your influence across the three guilds, and journaling your findings. You’ll be acquiring cards representing the land, water, and sky, adding them to your personal tableau. In Wayfarers of the South Tigris, you’ll be assuming the role of an explorer, cartographer, and astronomer all at once to map out the region around Baghdad. So prepare your astrolabes and ready your quills because it’s time to venture to Baghdad circa 820 AD in Wayfarers of the South Tigris! Wayfarers of the South Tigris Gameplay Wayfarers of the South Tigrisby Garphill Games and Renegade Games Studios is a tableau-builder that sprawls across your table in near-infinite splendor.ĭesigned by S J Macdonald and Shem Phillips, Wayfarers of the South Tigris has a lot that long-time fans of Garphill Games can appreciate and be familiar with, while still offering a strategic experience for old and new faces alike. Wayfarers of the South Tigris is the first Garphill Games game that I’ve reviewed here at Nerds on Earth, despite there being a plethora of similar games like the games in the West Kingdom Trilogy. Wayfarers of the South Tigris by Renegade Game Studios
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