![]() ![]() The eCPMs (effective cost per thousand impressions) is $5 to $6, much higher than other kinds of ads, Wong said. Kiip’s brand advertisers include Kodak, Best Buy (pictured) Popchips,, Vitamin Water and dozens of others. If the gamer doesn’t want the particular reward, he or she can immediately send it to a friend as a gift. Kiip, by contrast, creates an emotional connection with gamers because it gives them a reward at the exact moment when they have accomplished something difficult. The rewards for in-game achievements are an alternative to traditional banner ads, which Wong criticizes because they do not catch a gamer at exactly the right moment. S teve Felter, chief executive of GameSalad, said game developers will be able to use GameSalad Creator to tap an innovative form of monetization and build loyalty among players by offering real-world rewards. “We’ll be part of the mobile game development cycle from inception,” Wong said. that will make it easier to monetize games. Mobile game developers will be able to map out their games’ benchmarks, such as high scores or leveling up, and then check a box to enable branded rewards. GameSalad’s goal is to turn everyone into a game developer by creating simple tools that turn game making into a drag-and-drop processor. “For us, this changes everything and allows us to scale up,” Wong said. But that number could go into the hundreds now that GameSalad is automating the process for rewards integration. That’s a pretty good number, given that Kiip is so young. Right now, about 60 games with 35 million users total have integrated Kiip. In other words, Kiip help improves the engagement of users with a product.īy integrating Kiip into GameSalad, the number of Kiip-enabled games could skyrocket. On the network, the number of achievements per user grew in the past month from 11 to 15. You can head on over to the official site for more information: GameSalad.The result so far has been fewer players dropping out of games before hitting major achievements and rewards, Wong said. Version if you're thinking of using GameSalad to sell the games you In line with this, you would need to upgrade to the professional These have actually made it to Apple's Top 100 U.S. GameSalad has already been used to create over 4,500 games, and 30 of the Preview Player, which lets you play the entire game from start to finish.Ĭheck out the video below to see GameSalad in action:.the Actor Editor, which consists of an attribute viewer and editor pane that enables you to add behaviors and compose rules to create the game's interactions and,.the Scene Editor, which allows you to create and compose the initial state of all the actors in your game scenes.the Project Editor, which lets you input and change the game title, description, and thumbnail to be displayed on the GameSalad website.GameSalad consists of four simple editors: Aside from allowing you to design and test the game, the GameSalad platform also lets you publish and distribute your original games on the iPhone, iPod, iPad, Mac, or on the web. The application features a drag-and-drop way of creating your game, which means no more coding for the clueless. Luckily for me, I don't need to drive myself crazy trying to squeeze in these classes into my already overloaded schedule because I could just get GameSalad and get to creating my game right away. And that's one "someday" that never came. Someday when I find the time to do what I just said in my previous sentence. Someday when I get off my computer chair and get around to attending some programming classes so I'd actually know how to write code and stuff. How amazing is that?Įvery time I play an awesome game on my iPod Touch, I secretly hope that I could get around to creating one someday. The best part about it is that they're offering their software free of charge. Developers and independent game makers have filled the iTunes App Store with millions of fantastic games but now GameSalad is giving regular old gamers like you and me a shot at creating our own games with their application-even if we have no idea how all that coding mumbo jumbo works. I regularly use my iPod Touch for gaming purposes (I'm sure I've made that clear on this blog by now) and I agree with the statement that one definitely cannot get enough games or apps to play with. ![]() ![]() ![]() I love the idea that GameSalad is putting forward. ![]()
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